sf::SocketUDP Class Reference

SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety). More...

#include <SocketUDP.hpp>

List of all members.


Public Member Functions

 SocketUDP ()
 Default constructor.
void SetBlocking (bool Blocking)
 Change the blocking state of the socket.
bool Bind (unsigned short Port)
 Bind the socket to a specific port.
bool Unbind ()
 Unbind the socket from its previous port, if any.
Socket::Status Send (const char *Data, std::size_t Size, const IPAddress &Address, unsigned short Port)
 Send an array of bytes.
Socket::Status Receive (char *Data, std::size_t MaxSize, std::size_t &SizeReceived, IPAddress &Address)
 Receive an array of bytes.
Socket::Status Send (Packet &PacketToSend, const IPAddress &Address, unsigned short Port)
 Send a packet of data.
Socket::Status Receive (Packet &PacketToReceive, IPAddress &Address)
 Receive a packet.
bool Close ()
 Close the socket.
bool IsValid () const
 Check if the socket is in a valid state ; this function can be called any time to check if the socket is OK.
unsigned short GetPort () const
 Get the port the socket is currently bound to.
bool operator== (const SocketUDP &Other) const
 Comparison operator ==.
bool operator!= (const SocketUDP &Other) const
 Comparison operator !=.
bool operator< (const SocketUDP &Other) const
 Comparison operator <.

Friends

class Selector< SocketUDP >

Detailed Description

SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety).

Definition at line 45 of file SocketUDP.hpp.


Constructor & Destructor Documentation

sf::SocketUDP::SocketUDP (  ) 

Default constructor.


Member Function Documentation

void sf::SocketUDP::SetBlocking ( bool  Blocking  ) 

Change the blocking state of the socket.

The default behaviour of a socket is blocking

Parameters:
Blocking : Pass true to set the socket as blocking, or false for non-blocking

bool sf::SocketUDP::Bind ( unsigned short  Port  ) 

Bind the socket to a specific port.

Parameters:
Port : Port to bind the socket to
Returns:
True if operation has been successful

bool sf::SocketUDP::Unbind (  ) 

Unbind the socket from its previous port, if any.

Returns:
True if operation has been successful

Socket::Status sf::SocketUDP::Send ( const char *  Data,
std::size_t  Size,
const IPAddress Address,
unsigned short  Port 
)

Send an array of bytes.

Parameters:
Data : Pointer to the bytes to send
Size : Number of bytes to send
Address : Address of the computer to send the packet to
Port : Port to send the data to
Returns:
Status code

Socket::Status sf::SocketUDP::Receive ( char *  Data,
std::size_t  MaxSize,
std::size_t &  SizeReceived,
IPAddress Address 
)

Receive an array of bytes.

This function will block if the socket is blocking

Parameters:
Data : Pointer to a byte array to fill (make sure it is big enough)
MaxSize : Maximum number of bytes to read
SizeReceived : Number of bytes received
Address : Address of the computer which sent the data
Returns:
Status code

Socket::Status sf::SocketUDP::Send ( Packet PacketToSend,
const IPAddress Address,
unsigned short  Port 
)

Send a packet of data.

Parameters:
PacketToSend : Packet to send
Address : Address of the computer to send the packet to
Port : Port to send the data to
Returns:
Status code

Socket::Status sf::SocketUDP::Receive ( Packet PacketToReceive,
IPAddress Address 
)

Receive a packet.

This function will block if the socket is blocking

Parameters:
PacketToReceive : Packet to fill with received data
Address : Address of the computer which sent the packet
Returns:
Status code

bool sf::SocketUDP::Close (  ) 

Close the socket.

Returns:
True if operation has been successful

bool sf::SocketUDP::IsValid (  )  const

Check if the socket is in a valid state ; this function can be called any time to check if the socket is OK.

Returns:
True if the socket is valid

unsigned short sf::SocketUDP::GetPort (  )  const

Get the port the socket is currently bound to.

Returns:
Current port (0 means the socket is not bound)

bool sf::SocketUDP::operator== ( const SocketUDP Other  )  const

Comparison operator ==.

Parameters:
Other : Socket to compare
Returns:
True if *this == Other

bool sf::SocketUDP::operator!= ( const SocketUDP Other  )  const

Comparison operator !=.

Parameters:
Other : Socket to compare
Returns:
True if *this != Other

bool sf::SocketUDP::operator< ( const SocketUDP Other  )  const

Comparison operator <.

Provided for compatibility with standard containers, as comparing two sockets doesn't make much sense...

Parameters:
Other : Socket to compare
Returns:
True if *this < Other


The documentation for this class was generated from the following file: